Showing posts with label viral marketing. Show all posts
Showing posts with label viral marketing. Show all posts

Monday, July 28, 2008

ARGs and the Changing Face of Fiction Online

A fascinating pair of posts ran recently on two separate websites about the ARG (alternate reality game) marketing techniques around The Dark Knight (which, as it just came out in the UK, I have not yet seen.) The first post on Movie Marketing Madness describes in excruciating detail every piece of 'alternate reality' created by the Dark Knight’s agency. It is an amazing and exhaustive list: I don't think it's hyperbolic to state that this is probably the most complex and involved ARG to date.

The second was a post labelled [RANT] on sci-fi blog io9 called The Argument Against ARGs. I wouldn't even call it a rant: the author does a good job summarizing the basic history of ARGs (although the excellent ARG for Nine Inch Nails' Year Zero album isn't included, and it beats the socks off iheatbees) but outlines a very real problem with ARGs. Money quote(s):

    I see nothing wrong with making advertising more fun, and there's no doubt that a lot of people enjoy playing ARGs. What I do have a problem with is the way ARGs seem to have no lives of their own – they feel like they exist solely to advertise another story. At least videogame tie-ins to movies are marketed as their own, standalone items.

    With a few notable exceptions, ARGs are basically treated like walk-in commercials a lot of the time. But commercials can't really masquerade as games: It's foolish for entertainment companies to assume that they can get audiences to forget that they're being virally marketed to. And yet I think ARGs are temping as advertising campaigns because their structures inspire so many of the fan behaviors that media companies translate into instant dollar signs. But getting people to run around and do things is not the same as inviting an audience to enjoy a compelling narrative with a bunch of pals. So with an ARG I get a crappy cell phone instead of a cool fan community? ...

    … [w]hat I'd like to see are ARGs for their own sakes — ARGs that involve fans not because they give away posters or free showings, but because they are genuinely compelling tales that you actually want to interact with. A best-case scenario for ARGs might be that they ditch parent stories altogether, becoming their own entities.
Emphasis mine.

This is exactly my problem with ARGs and why they may very well be the next great form of entertainment.

Allow me a digression for a moment. One of the best books I've read in the last five years is Mark Z. Danielewski's stunning House of Leaves, which is many things to many people: a very unique horror novel, a satire of literary criticism, and potentially 'just plain fucking weird.' The book itself is a labyrinth of footnotes that lead to more footnotes, different colors of text that may or may not have meaning, size and positioning of text, stories within stories and stories within footnotes. There's even a 'soundtrack' of sorts – the author's sister is indie music artist Poe whose album 'Haunted' is essentially a soundtrack for the book. Many of the track names mirror chapter titles in House and the title track specifically mentions 'this house of leaves' in the lyrics, and has other references to the book as well.

As I read House I began to wonder: how would this book work as a movie? Is there any way to translate these disparate elements, many of which are intended to be clues to discover the underlying plot, to an entertainment medium? My answer at the time (keep in mind, this was 2002 or so) was to release it as a DVD and include the footnotes / secondary stories as extra features accessible during the movie, or as a commentary track.

Which really isn't a bad idea, but doesn't really account for the full breadth of the book's rich puzzle and mystery. House of Leaves is essentially a mini-ARG in that it combines several elements to form a mystery with various clues. It follows a tradition of literary 'puzzles,' most notably modernist works like Ulysses and T.S. Eliot's poems, and takes it a step further by introducing a different world of magical realism and strange happenings, where houses can be bigger on the inside than the outside. A mini-ARG.

I'd be remiss if I didn't mention Cathy’s Book, an actual ARG and bestselling book by Jordan Weisman and others (full disclosure: I worked for Jordan's old game company, WizKids, and many of my friends for his new company, Smith and Tinker.) In fact Cathy's Book is exactly what the io9 writer was talking about: an ARG for its own sake, not selling a product. But even Cathy's Book just scratches the surface of what's possible with the myriad variety of content deployment mechanisms the Internet provides.

My job forces me to think about how to bring those mechanisms together to 'tell a client's story.' Storytelling is what PR really is, when you get down to it. Except online those stories are less about shouting at people or performing a play for them and more about involving them in writing the story yourself. Kind of like (nerd alert) running a roleplaying game. Although you have a goal in mind, the way in which you get there is based as much on player input (community input) as it is your own 'story.' The nonflexible gamemaster sucks, as does the nonflexible PR storyteller.

But it also affords massive opportunities to do exactly what Jordan did and what the io9 writer proposes to do. If 'all media is multimedia,' surely we gamemasters and storytellers should discover new ways to tell our tales online? And surely, purely from a storytelling standpoint, we can do that with ARGs for their own sake?

I pose this not as a marketer but as a writer: if literature is already becoming more gamelike and games are becoming more literary, doesn't it make sense for us to be thinking of this space not as a way to sell tickets to movies or things only tangentially-related to the ARGs that marketers create but as a new and unlimited canvas for us to start telling engaging tales to audiences who clearly want this sort of thing?

The ARG's future and its literary possibilites and implications are something to watch indeed.

Photo "Art Is Resistance - London" (from the Year Zero ARG) from Jennaphoenix' Flickr stream.

Friday, January 04, 2008

The Morning After: Cigarettes and Coffee

It's cigarettes and coffee time following the Iowa primaries. So what happened?

Obama and Huckabee. Big upset for Clinton who came in 3rd (although she was within spitting distance of 2nd.) Ron Paul grabbed about 10% of the vote.

What does this have to do with what I discussed yesterday? Mark "Rizzn" Hopkins on Mashable has a good (albeit a little hyperbolic) summary of the evening's successes. Money quotes:

    Patrick Ruffini’s Twitter efforts once again proved that using Twitter for major event coverage will give you a substantial lead over anything the mainstream news can do with their efforts, and for substantially less money invested...

    Somehow, without even turning on any cable news networks, I was able to get minute by minute coverage of the caucus results from actual primary sources with a high degree of accuracy and interesting analysis. [Emphasis his]
While I don't agree with his overly-optimistic report of Ross Perot wannabe Ron Paul's less-than-impressive 10% turnout despite his fundraising record and the large volume of noise about him online. It seems there might be some snakes on Paul's plane after all.

But Obama's success is something else altogether. Obama has married an extremely diverse new media campaign with a traditional media campaign - and this seems to be the formula for success. Despite the heavy emphasis on new media by the Democrats in 2004 with efforts on Daily Kos, it was not enough to tackle the (then) dinosaur-like Republicans who relied almost exclusively on traditional media in that campaign. Contrast that with Paul, who has worked almost exclusively with new media in this campaign and reaped a surprisingly small reward for doing so.

While Mashable declared that traditional media was "on notice," clearly that's a little premature of a declaration to make. I wouldn't go as far as Drama 2.0 and say "so what?" but I will say that exclusive reliance on new media isn't going to win anything, at least not at the moment. Drama 2.0 makes a very good point:
    But on the whole, [traditional media] usually does a more-than-adequate job of providing an accurate who, what, where, when, why and how for major events. For the vast majority of average Americans, that’s good enough.
I recognize that he's referring to Hopkins' remark about the success of Twitter, and I'm extrapolating a little to associate that with the overall success of the various kinds of media, but my point is that you simply cannot - yet - have an exclusively new media campaign and expect to "win." We're still in a time of change, and although we'd like to imagine that our work in the fishbowl is the most important work, we're as reliant on our traditional counterparts as they are on us.

I don't want to seem like I'm coming down on new media relations because I'm not. I'm simply trying to be practical in my approach to what I do. This relates primarily to expectations: Ron Paul supporters were expecting his record-breaking fundraising to translate to a from-behind major win at the polls. People expected the buzz around Snakes on a Plane and Serenity online to translate into major ticket sales. Clients expect to be able to throw a "viral" video, the definition of which no one can ever agree upon, onto YouTube and get a million hits (and sell a million units) just because it's there. They expect that a "viral" video game they created will be loved by the online gaming community despite a shitty concept executed in a farty manner.

That, if anything, is the lesson here. Obama has one hell of a campaign staff and my guess is that if they can keep this up, it will take him all the way to the White House. He also has a very optimistic message of hope, and that always helps - you have to make sure the product you're selling isn't awful.

The rest of the primary season will be very interesting indeed!

Friday, December 21, 2007

To My PR Colleagues

Dear PR Colleagues,

We've got to talk. Our relationship is starting to change, and we need to figure out where it's going. I will say right up front that I don't want to break up with you and I think that we've laid the groundwork for a really good friendship here - so hear me out before coming to conclusions.

Lately you've been making a lot of requests and you haven't been listening to me very well. I think it's great that you realize what I can do and the importance it has to the field currently known as public relations. It's awesome that your clients have heard of the Internet and want to be engaged on Facebook. It shows that you're listening to me and that's good, but I don't think you're necessarily listening beyond the first few bits.

Engaging online means a lot more than making a website or a 'viral' video (note: please stop using that term, OK? I don't call you 'stooges,' so I don't think it's too much to ask that you don't call strategies 'viral' when you're referring to outcomes.) You have to do a little research first. When I ask you what people are saying about you online right now and you look at me with that blank, doe-eyed expression and wonder what that has to do with creating the next Subservient Chicken for your clients, it's very endearing and cute the first time but it's frustrating as hell the 100th time.

Let's face it: creating a 'vibrant, online community around our client's light sour cream' (full disclosure: that is a made-up example) may look great on your Powerpoint presentation to your clients in the pitch, but let's be realistic - just because you promised your client the moon doesn't mean us hard-working chumps down here can deliver, especially if we didn't have any input from the git-go. Because 'vibrant online communities' are great and all, but is your cutesy micro-site, a few emails to bloggers and creating a Facebook page going to create hundreds of threads of conversation where light sour cream enthusiasts come out of the woodwork to sing the praises of your product? Probably not.

What you have to realize is that the kind of 'vibrant, online communities' you're talking about on the Internet are created not around specific products but around people's hobbies and interests. People don't go online looking for communities about things they buy (unless that thing happens to be their hobby - I'll give you that). They go online looking for communities about things they enjoy - movies, cooking, television, games, books, politics. This is the lesson so many people have to learn, and an increasingly desolate landscape of $30,000 Second Life islands devoid of life except for furries doing inappropriate things, forgotten Facebook groups and forums with less than 10 registered users means that people continue to learn the hard way.

You don't have to learn the hard way - just hear me out! Remember that doe-eyed look? You have to know what people are saying about you and where! Maybe instead of creating a 'vibrant, online community' about your particular brand of light sour cream you seek out an existing 'vibrant, online community' about cooking where several users have mentioned your sour cream (I did some Google-Fu just now and found at least two that fit that description) - and talk to them instead? Don't whack them over the head with your PR-ness either. You'll scare them and probably piss them off. Why don't you simply offer your information, offer yourself as a resource and see what happens?

We can't keep going on like this, PR people. Something's got to give in this relationship. I know I don't say this very often, but in this instance I'm right, OK? All I need you to do is listen.

And seriously stooges, stop calling them viral videos!

Wednesday, October 10, 2007

Viral is Not a Strategy, It is an Outcome

"We want you to make a viral video!"

If I hear this one more time, I think I'm going to slap someone.

To paraphrase Me2: viral is not a strategy, it is an outcome. You don't make viral videos, you make videos that become viral. You may want them to become viral, but there's no magical spell/potion/Harry Potter wand that turns a viral video into the next LOLcat.

That is all.

Wednesday, September 19, 2007

The Value of Engagement, Part Three: Taking It To the Community

For context, see my first post about the value of both listening and talking to the community and how it differs from traditional PR, and my second on how engaging with blogs is only the first step in online marketing. I concluded with this:

    I have said before we need to figure out "how" to do this - frankly, we know how. It's a challenge dealing with individuals, but that's how you have to do it. It really is throwing out the old rules of engagement (to use CC Chapman's description) and not so much writing a new process as dealing with things on an individual level. You can no longer spam a press release to 500 people, get 100 hits and call it a success. But one good post on a forum related to your target audience, where 500 interested and passionate individuals might see it - now you're cooking with gas.
Engagement of individuals is where this industry is heading, and this is especially important to agencies. I've thought more about what I was asked that initially sparked this entire train of thought. While engaging with blogs is within our area of expertise, engaging with so-called "top tier" blogs isn't much different than engaging with a magazine. By "top tier," I mean the blogs that have grown to begin replacing print media - the Engadgets of the online world. I do not mean this in a negative way; it's the natural progression of things, and a PR professional would be a fool to ignore them. In fact, I've seen people in my agency on the traditional PR side begin taking ownership of outreach to these blogs and relationships with the bloggers/reporters there - which makes perfect sense as well, because talking to these bloggers is a lot more like talking to traditional media, except things happen in "Internet time," something that really requires an entire post of its own to explain.

But going back to the main thrust of the two previous posts, the underlying "thesis" here if you will, its actual individual engagement with community members that offers the potential for the most value. When a blog like Engadget covers something, dozens if not hundreds of other blogs pick it up - and the news often gets posted to specific forums dedicated to whatever the item is. For example, if Engadget covers a new cellphone it's a shoe-in that cellphone enthusiast forums are going to pick up on the post.

So why go on those forums to talk to the community members there, if they're already getting their news (or if you've got an online agency sending them news?) What's the value in that? The answer to that question is what I've been trying to set up - that the value, although somewhat immeasurable by "traditional" means (hits, key message playback, and so forth) lies in the emotional attachment to the brand and the feeling of investment created in the community by such interaction.

What ho! says the traditional marketer? Isn't this also an opportunity to control our message, to disseminate and throttle and control information as well?

Well sure, I suppose. But there's an underlying disparity in how the traditional marketer views information flow and how the new marketers (should) view information flow.
  • Traditional Marketing Wisdom: Engagement is how we control information, revealing only what we want and when we want and not worrying about transparency.
  • New Marketing Wisdom: Engagement is about transparently providing context to information, whether that information has been released by "us" or not.
Transparency has been a major point of discussion in the marketing blogosphere in the past, and something I've weighed in on myself. But "context" is word I've been thinking more about recently. Context implies framing information in a certain way, but in a transparent world context is the next logical step in the sharing process (the "opinion" of the Opinions section, to steal from my first post.) I realize "context" comes close to "influencing information," but that's not the way in which I'm using it. Context should be providing more information to make the information that's out there make sense.

So how does this work exactly? From my own personal experience at WizKids, it involves someone (me) watching forums, answering questions, recognizing when the community may have missed something or simply doesn't understand what you've said for whatever reason, and then trying to address it. But from a professional standpoint I'd like to look at what was originally going to be a couple of examples from the video game world, but has since kind of melded into one big example. Transparency declaration: the examples involve a game that is due to be released on the Xbox 360. I have not worked on the Xbox 360 account officially since the end of June, and the last billable work I did on the account was long before that, but I needed to say it anyway just so there's no confusion.

The game is Fallout 3, and (transparency again) it is a franchise I have been involved with for 10+ years if you count chatting on the Wasteland forums on Prodigy. I wrote the original Fallout PnP back in college, I worked on the d20 Modern translation that will never see the light of day, and I've been involved with the community from a fan's perspective since 1999 at least. And I've posted before about Fallout and the various things Bethesda was and wasn't doing to engage with the community, including the "Community 20 Questions" in that last post.

Engagement. Engagement never changes. Bethesda runs a pretty tight ship on their own site, and they have been focusing the lion's share of their engagement efforts thusfar on both traditional gaming media like Game Informer magazine and gaming-related websites like IGN, Kotaku and so forth. Fallout has a really active fan community - No Mutants Allowed and Duck and Cover being the two largest and most active - that even before Fallout 3 were announced, some eight years after the last Fallout game shipped, were still receiving dozens of posts a day on their forums. Let that sink in: eight years since the last product shipped, and the community was still more active than a good deal of communities dedicated to current games / products. How's that for a dedicated and invested fanbase?

Bethesda's engagement efforts, though, did not include that fanbase - at least initially. The reason they gave, and this is not a bad reason, is that they wanted to focus more on gaming sites and magazines. A company with limited resources needs to choose its battles, and the gaming press can have a major impact on how well your game sells, especially when you're investing a "metric shitton" (official measurement) of money into producing a game. You need to make a profit, so your game needs to sell to a wide audience.

OK, cool, and Bethesda has said they plan to engage with the community at a later date. The "20 Community Questions" were asked and answered. And Bethesda asked the fans themselves "what do you want to see us do to interact with the community moving forward?" But in the midst of all this, some community members decided that the promised future outreach wasn't enough and secured an interview with Pete Hines of Bethesda at the games convention in Leipzig. They did this by "becoming" members of two European gaming sites, and then publishing their interview / demo impressions on No Mutants Allowed, which the Fallout 3 blog reported on as well (along with many other outlets too numerous to link to here.)

The language used in the post on the Fallout 3 blog is telling: the two reporters / community members were "intrepid ninjas," and their operation was, in the words of Fallout community manager Matt "Gstaff" Grandstaff, "Very sneaky indeed." It's important to note that Brother None, in announcing the interview, doesn't use language to denote that he was being sneaky at all - but he does note (quite importantly) that while he and the other community member were allowed into a demo, a NMA member who registered as a member of NMA was not.

There's a lot of things to learn here, not the least of which is: in an information vacuum, community members can go to great lengths to get information being kept from them - and to actively seek out engagement with company representatives. Brother None and the NMA crew were certainly within their rights to do this, just as Bethesda is within their rights to react to it in any way they choose (and it seems that the interview kind of forced Bethesda's hand on community interaction, which in my opinion is not a bad thing - see an interview with Pete Hines about community for more information.) Another thing that one must keep in mind is that even members of the most traditional media can be bloggers, and what appears on a personal blog is not subject to the same standards as a press site, let alone a traditional media publication. Rather than rattle off a list, I will simply mention that to my knowledge no blogger or community member has been successfully sued for libel or slander over something written on the Internet (feel free to correct me in the comments if I'm wrong, and I'll update.) Even though a community member may be a reporter (or in my case, a marketing stooge) they're still community members with opinions, passions and a love for the product.

It's clear that Bethesda is doing a lot of things right insofar as community interaction. Proof positive of this is their dedicated Fallout Community Manager, Matt "Gstaff" Grandstaff. One of the most impressive online gaming-related campaigns I've seen recently was the frenzy whipped up by 2K for BioShock, and I'm not the only one: the Hollywood Reporter did a great article on it. Money quote, as quoted on the Fallout 3 blog:
    “As with, say, science fiction movies or other genres that are considered ‘cool,’ fans tend to look at marketers as ‘clueless suits’ who hype everything,” says Bass. “We knew we needed to be careful to do things in a way that was cool … not to build hype but to build buzz. Especially when we started marketing the game two years before it was finished. I mean, how do you go out on the E3 floor and say you’ve got one of the greatest games ever made when there’s nothing for anyone to see or play?”

    Rather than label “BioShock” as “the next big thing,” Bass decided to create a Web site into which he could keep releasing assets to show — not to tell — how good the game would be.
Bass makes a very important distinction between hype and buzz, and one that will probably be the subject of a future post. Hype is something that builds expectations. Buzz is something that builds awareness. And the tricky thing about expectations, especially in the gaming space, is that they're very easy to create and very hard to live up to. When you create buzz, you accomplish your goal (selling more units) while still keeping the trust of the community because expectations aren't out of control. By all counts, BioShock was a great success and even though there were some hiccups around launch time they seem to have been ironed out and the community is that much stronger for it.

Neither Fallout 3 nor BioShock would be driving the kind of buzz they're driving (and drove) simply by engaging with blogs. Both stores - one evolving, one almost over - are examples of interacting with the community as individuals, and the "value" is clear. You can begin to win over a negative community, and you can create the kind of buzz that turns a hard-to-sell game into a success.

I will be the first to admit that this strategy won't work in all cases. If you're selling dishwasher soap, chances are there isn't an invested community out there interested in discussing dishwasher soap. But there very likely is a community out there that's passionate about some aspect of your product (maybe your soap is good for the environment, or fights germs better than other soaps), and finding those communities is the key.

Which brings me to the end of this series of posts. I've thought of some other things I want to talk about, but they will be more appropriate in other places.

And if you read this far, I'll give you a cookie.

Sunday, September 09, 2007

The Value of Engagement, Part Two

For context, catch up with The Value of Engagement Part One.

So in the last post, I alluded to engaging with blogs as not the destination, but the first step in online marketing. So where does it go from there? What's at the end of the river, and where does the rabbit hole lead? More literary references and mixed metaphors?

This isn't comprehensive by any means, but if the Internet is the next evolution of media then the Opinions page really is the precursor to online conversation, whether that conversation is taking place on a forum, in a newsgroup or in a blog post's comments section. The analogy isn't perfect; you could make the case that the Talmud is an extremely long community dialog between Torah scholars, for example. And it's true that newsgroups predated actual news websites by several years. But even in those mediums discussion had a logical starting point, whether it was an interpretation of the book of Genesis or early discussions (with spoilers!) of Return of the Jedi.

Of course, I was a little late to the party by Usenet standards, rolling into the party at 1990 or so when I first dialed into Prodigy (my 2400-baud modem was too fast for the phone lines in the area, so we had to dial it at 1200 baud.) It's also worth noting that I beat the Long September by almost three years, but more and more that's no longer a point of pride as a point of "oh Christ, I'm old!"

BBSes followed soon after, but Prodigy was my first real taste in real-time online conversations, and not coincidentally I was discussing games online with other gamers. My game of choice was Wasteland, still one of my favorite RPGs, and what made discussion on Prodigy awesome was that a representative from Interplay occasionally signed on to discuss the game with us. I still remember that first taste of online marketing - if you can call talking with fans of a 2-year-old game marketing - and how inclusive it feels when a company representative is talking to you directly.

That's the taste I tried to bring to WizKids when I engaged fans on the forums there. Sure I was the guy who dropped hints about new characters in coming sets to "chum the waters" and get them excited about what was next, but there's also a certain value to being able to interact directly with a company representative. One of WizKids more mercenary brand managers rightly called it an "added value," and I absolutely believe this is true when broken down into its simplest (IE, Business 1.0) form - online interaction is adding value to the end user experience.

OK, online interaction? What the hell is that? Let's do a step-by-step:

    1. Get on the Internet and find sites related to what you're talking about / selling / marketing / whatever. This is also the time to figure out things like how often people on those sites are talking. You want to make sure, at least at first, that you're hitting the most active sites. Ideally these should be sites created by the company, but we all know it's not a perfect world.
    2. Create an account if necessary, then start interacting.
Easy peasy. Maybe what I didn't say is more important. Note these not-steps:
    -1: Email the blogger without an introduction sending a press release.
    -2. Spam a forum with a press release or announcement with a zero-post-count account (one you just created just for that purpose, and you'll never use again.)
These seem really really obvious to me, but for the 99% of traditional marketers out there, they want to wring their hands and go [DRAMATIZATION] "why? Why must I do this? If I have to spend all this time actually interacting with my customers, when will I have the time to create workback schedules and smarm up with reporters? When will I have the time to flood my coworkers inboxes with step by step accounts of the useless old marketing strategies we used today?"

I kid, but there is actually a massive debate occurring in new marketing circles about this very topic right now. A few weeks ago, a popular and "influential" blogger in England named Tom Coates, who runs PlasticBag.org, was outreached to by a PR rep to sell something even though Coates didn't want to be solicited for anything. Coates himself blogs about social media, and attacked the problem from a social media angle - by creating a post and a now-famous Flickr image to make it very clear what happened and his stance on further solicitation. This was really the opening salvo of the debate.

Edel-colleague Simon Collister in our London office made an excellent post about this topic the other day, and weighed in with the following opinion - one I agree with 110%:
    So... [two penneth alert] for me the issue is two-fold: it's retrospectively about how the PR industry is missing the point about the social web and going forward how PR can engage with the online environment properly.

    Firstly, the PR industry misses the point with the social web/live web/blogosphere/whatever because it is far too process driven. PR people are ever used to writing a release, creating a media list and blanket mailing it out. This is partly the problem at the heart of Tom's predicament... [snip]

    However, working in an online social environment the PR industry needs to abandon process and adapt to working in a networked world of individuals. This invokes real effort, spontaneity, trust, genuine dialogue with real people. It's the stuff PR should have been about from day One but which got lost in the world of mass communications.

    It would mean that PR people would know who Tom is and know not to appraoch him. Tom is vociferous about not receiving press releases from people/companies/etc but other bloggers aren't.

    But it also means more than just pitching bloggers which is really a glorified version of media relations, but media relations done properly.

    PR done in the real way of the social web will - and I say 'will' because we haven't got there yet - mean companies (both PR and clients) being social. That way there will be no crow-barring of bloggers and social networks into horrible mass marketing campaigns. The social worth of an organisation will be there for people to choose to engage with from the outset.

    The problem is, of course, that this requires giving over control of the campaign to the 'crowd' and that is a huge wrench for most marketing and PR types. This means that their beloved 'process' is taken over by other people - YIKES!
Simon hit it out of the park with this by articulating something I've felt and attempted to implement for a long time. It's an uphill battle, because we're literally fighting decades of tradition - lazy tradition, the worst kind. The kind of tradition that doesn't want to change. The kind that says "this is the way it's always worked for us in the past, why should we do anything differently? Or my favorite label for it, dinosaur tradition.

Frankly Coates' case was just the beginning. This July at the BlogHer conference (a conclave of women bloggers, mostly but not exclusively mothers) the women there voiced this opinion, and last week as I was composing this post professional colleague Kaitlin Wilkins posted the "Blogger Outreach Code of Ethics" at Ogilvy PR's blog (source: link from a coworker on Friday.) They label the below as "take one," and I agree there needs to be some refinements (but I work for the competition, so others' mileage may vary!) but the code as it stands is:
  • We reach out to bloggers because we respect your influence and feel that we might have something that is “remarkable” which could be of interest to you and/or your audience.
  • We will only propose blogger outreach as a tactic if it complements our overall strategy. We will not recommend it as a panacea for every social media campaign.
  • We will always be transparent and clearly disclose who we are and who we work for in our outreach email.
  • Before we email you, we will check out your blog’s About, Contact and Advertising page in an effort to see if you have blatantly said you would not like to be contacted by PR/Marketing companies. If so, we’ll leave you alone.
  • If you tell us there is a specific way you want to be reached, we’ll adhere to those guidelines.
  • We won’t pretend to have read your blog if we haven’t.
  • In our email we will convey why we think you, in particular, might be interested in our client’s product, issue, event or message.
  • We won’t leave you hanging. If your contact at Ogilvy PR is going out of town or will be unreachable, we will provide you with an alternate point of contact.
  • We encourage you to disclose our relationship with you to your readers, and will never ask you to do otherwise.
  • You are entitled to blog on information or products we give you in any way you see fit. (Yes, you can even say you hate it.)
  • If you don’t want to hear from us again, we will place you on our Do Not Contact list – which we will share with the rest of the Ogilvy PR agency.
  • If you are initially interested in the campaign, but don’t respond to one of our emails, we will follow up with you no more than once. If you don’t respond to us at all, we’ll leave you alone.
  • Our initial outreach email will always include a link to Ogilvy PR’s Blog Outreach Code of Ethics.
Overall, I agree with what they're trying to do here and think this serves as a fine reference point for conversation (and others agree - see Jeremiah Owyang's post for more.) I'm not sure this goes far enough to address the point Simon so elegantly made in his post:
    [W]orking in an online social environment the PR industry needs to abandon process and adapt to working in a networked world of individuals. This invokes real effort, spontaneity, trust, genuine dialogue with real people. It's the stuff PR should have been about from day One but which got lost in the world of mass communications.
The Code still treats online PR as a process rather than working in a social network of individuals. In a network - in the "real world" - there are simply things that don't fit into a structured set of rules, into a process.

I have said before we need to figure out "how" to do this - frankly, we know how. It's a challenge dealing with individuals, but that's how you have to do it. It really is throwing out the old rules of engagement (to use CC Chapman's description) and not so much writing a new process as dealing with things on an individual level. You can no longer spam a press release to 500 people, get 100 hits and call it a success. But one good post on a forum related to your target audience, where 500 interested and passionate individuals might see it - now you're cooking with gas.

Next post: the rights and the wrongs of community interaction, from a couple of case studies in (what else?) games.

Thursday, September 06, 2007

The Value Of Engagement

I had an interesting discussion yesterday with a coworker who asked a common question when dealing with the folks here in EIS: "what value are you adding?" If I had a dollar for every time I've heard that, I'd have a lot of dollars.

But underlying that question is a sentiment that lies at the heart of both PR today and specifically what I do, and where I think we need to go from here. We (meaning, the New Marketing folk) have trained the traditional marketers to see the Internet as something of which they need to be aware, and in which they need to participate. That's good, but it's only the first step on a long road and unfortunately it seems that more and more, traditional PR practitioners see it as the destination rather than that first step.

The traditional PR "comfort zone" modus operandi is this:

    1. Examine product or service and create a catchy strategy for getting people exited about it.
    2. Call or write or email (aka, "pitch") magazine or newspaper with catchy product idea. This can be a clever press release, a press kit that may or may not relate to the product itself, or a "product sample" that the reporter can play with and then choose to keep. Or a combination thereof.
    3. Set up an interview with the reporter, where the PR person prepares the company's spokesperson with a series of questions the reporter could ask, the important things the spokesperson needs to talk about, and a little bio about the reporter that details what the reporter likes and dislikes.
    4. After the interview, the reporter writes the story, and PR provides them with images, answers follow-up questions, and so forth.
I realize I squeezed a lot of traditional PR know-how into four sentences and obviously glossed over some things, but if you reduce the total to four main components, it would look something like that.

Traditional PR people like that because it's safe and controlled (to a certain degree), but more importantly they can measure the value in such a thing. Another way of saying "what's the value" is "what's the ROI" (return on investment.) That's a marketing and advertising term that bled its way into PR after people realized the importance of our industry, and advertising and marketing people started migrating over to PR jobs. ROI can best be expressed by an equation:
    ROI = ((X*Y)^Z)/A, where X is the number of stories about a product, Y is the tone of those stories measured on a standard scale, Z is the circulation numbers of the publications, and A is the "investment" in time and resources (AKA $$$) spend on securing the coverage.
There's a reason people like this method: it's quantifiable, it's trackable, and in the end you can present hard numbers to a superior (or an auditor) and say "look at what we did with our budget!"

Author's Note: I was not a PR or business major, so I'm sure someone who studied this stuff will correct me on the formula and definitions above - but the spirit of it is correct.

So when faced with the Internet and "the blogosphere," it's not surprising to see traditional PR people looking for something sane and familiar. They see blogs and think: "blog = news outlet, blogger = reporter" and want to engage and measure appropriately. Several times I have run into the question, "why are we planning on outreaching to this blog when this other, completely unrelated blog has a much higher readership?"

Here's the thing: this really is the first step in a much larger process, and "success" should not be measured by the number of stories appearing on blogs and the total readership of those blogs. Why? Because that isn't where the interesting things are happening on the Internet. Sure, you should try to get bloggers to write about your stuff, but what's really interesting is in the comments sections in the blogs, and on the forums and newsgroups and email lists where real people are sharing their opinions of the product. The real measure of success isn't stories, it's sales, and you can have all the great stories in the world - but it ain't the reporters who are going to line up to buy your product. It's the people doing the commenting, the people engaged in the conversations.

Here's another way to look at it: when I was a tyke, I read two sections of the newspaper every morning, the comics and the Opinions page. The comics because they're funny, and they were still publishing Calvin and Hobbes back then. And the Opinions page because it was the most interesting section of the newspaper. Who wants to read the news, when you can read what people think about the news? What gives you more insight into your community (I use that term here to indicate "the town in which you live") - news about your town, or what the people in town think about the news about your town?

Of course, a lot of bloggers put their own opinions into stories, which is good - and it's one of the things that differentiates them from traditional news sources. Just like in literary studies, there's kind of an unwritten rule in blogging: if you're quoting a source (say, an article you picked up somewhere else or a song you're posting), then you should write at least as many lines discussing the quote, if not double the number of lines. It's a rule I haven't always followed, but it's one I try to follow as best I can, and many other bloggers do too.

But like the Opinion pages of yore, the most interesting perspective of the online community is in their discussion of goings-on. At WizKids, I used the community's reactions to identify short-term problems but also long-term trends, which we could then use to adjust our overall strategy. It's definitely an investment in time, but it's one that companies would do well to invest in more often.

UPDATE: Next post in series: the current debate about how to engage bloggers, and why it doesn't go far enough.

Thursday, August 30, 2007

Turnabout is Fair Play

By now, I'm sure you've seen the Miss Teen South Carolina geography gaffe videomeme that's been floating around. And I'm sure you've had a good laugh at her expense, when she talks about maps and "the Iraq." Blonde beauty queens are so stupid, laff out loud amirite?

In one of the most amazing bits of turnabout and fair play (Seth sent it to me), Lauren Caitlin Upton hosts a quick little video geography quiz on People.com. She gets a chance to snicker at you as you stumble through some pretty simple geography questions.

This is pure goddamned new media genius, and here's why.

1. It's clever. It's not overly sarcastic. It communicates its message without being overbearing. It's not in your face, but its obvious enough to get. It's subtly subversive, my favorite kind of response. "Sure, you laughed at me, and yeah I fucked up. But I can laugh at you a bit too." Fucking brilliant.

2. It's viral. Because of the set-up of the quiz, they can't put it on YouTube (and the site is getting pounded as I write this) but the link is already going around. Seth sent it to me, and I Twittered it and emailed it to my coworkers. It's already on forums as well. Why? It's easy to use, easy to approach, and not intimidating. Again - the simple response is sometimes the best response.

3. It's fast. When did the Miss Teen SC video first go up, Tuesday? Monday at the absolute earliest? This is Thursday - an eternity in "Internet time," but still four days to create something that's obviously professional, that took some thought and creativity, and is polished. It's ludicrously fast to get something like this online considering how traditional media and traditional PR typically works. Bravo.

I'm not sure who's responsible for this, but they deserve an award. Excellent, excellent work, new media people.

Tuesday, June 26, 2007

When I Grow Up

From the crayon blog: a spoof of the Monster.com Superbowl ad that pretty much sums up working for an agency:

Yeah, that's about right.

Sunday, June 10, 2007

PR by Any Other Name...

The other day, someone in a different "wing" of my agency was introducing me to one of his co-workers visiting Seattle from Silicon Valley. He mentioned she "did a lot of the same things I did," which I described to her as "blog and forum analysis, community outreach and building, and conversation monitoring." Her reply was, "oh, PR 2.0."

I've heard several terms for what it is I do, but PR 2.0 was a new one. Google revealed many instances of the term, so apparently it does exist. It sounds intentionally analogous to Web 2.0 to me. PR 2.0? Is that what we do, the next revision of PR?

I considered it, and no, I don't really think it's all that accurate. To me, it implies PR through tagging things and using RSS feeds to display varied content in a new space. It also sounds intentionally hip and technical, the kind of thing you might tell a potential client in a presentation to wow them and make them think "hey, these guys know what they're talking about." It's not as bad as one of my more loathed terms, "viral marketing," which reeks of nontransparent interaction and somehow tricking people into selling your product. Nor is it as neutral as "interactive solutions," which sounds like it could be just about anything online.

"New marketing" comes closest to accurately describing what we do without any negative connotations (except marketing, I suppose.) Yes, it's "new" but without the pretentious 2.0, and "marketing" at least implies that although we may be transparent, in the end we are still trying to help our clients sell their products.

It's kind of amusing that online marketing (hey, another term!) is in a place where we're using four (five!) different labels for what is essentially the same thing. It shows how nascent our industry still is, and even if I don't necessarily like some of those terms, I have to admit they're at least fairly creative descriptors.

Saturday, April 14, 2007

Go Kill Yourself (Update 1)

In less than five minutes! Here's a spectacular example of online viral marketing: a game from Adult Swim where you try to kill yourself in five minutes using office supplies. And being kicked around. Or becoming a pinata. Or... well, I'll let you find out for yourself. Could potentially be not-work-safe. And requires Flash.

Jeff Grubb found this one.

Update: These guys get Internet marketing. Via Brandon, the low-bandwidth version of their site for the new movie.

Wednesday, December 27, 2006

This Is Going On My Resume

It's been blogged about here and there, but Time magazine went and named us Person of the Year. As in, everyone: the empowered and informed public. One of the more astute observations on this choice was made by Jeff, who wrote:

YOU. As in "You who are blogging, getting your news from the net, checking out videos on the Youtube, and otherwise not buying our damned magazine". It is lame (as in lamer than usual) choice, and has a whole lot of "We couldn't figure out what to put up so we punted."


That pretty much sums up the cynic in me: it was a total puntjob, not unlike last year's "the soldier." Blah. Are empowered Internet users really more influential than, say, Donald Rumsfeld? Or Bush, whose response to the September 11 attacks has, for better or worse (OK, for worse), reshaped the face of foreign policy?

Nevermind. I know what Time was trying to say: that empowered users, user-created content, and the benefits the Net is bringing to consumers is becoming influential. Sure, the new marketer in me agrees 100%. Whether or not that's "more influential" as a whole than some of the individuals in the last year is open to debate, and it's a debate from which I'll spare you.

To me, Time's decision reeks of bandwagoning. It seems like a gratuitous choice made not because of consideration of what they were doing, but simply doing for the sake of doing. It is not dissimilar from another interesting new marketing story that popped up last week: "griefers" (people who intentionally make others' lives miserable on MMOs) attacked a CNET interview in Second Life. CNET was interviewing "Second Life millionaire" Anshe Chung, AKA Ailin Graef, when:

a griefer sent "animated flying penises" at the building for 15 minutes. After relocating to Chung's own theater, the Prick Assault followed and managed to crash the server.


Joystiq's coverage links to a page on SA with pictures and videos, but is embedded in posts relating to SA's own pseudo-griefing group Second Life Safari. Except SL Safari aren't griefers in that they barrage press conferences with animated cocks. They specifically go after the, ahem, animal element on Second Life. And by animal element, I mean furries. If you don't know what a furry is, first, I apologize for having to introduce you to this knowledge. If you decide to click that link and eat from the fruit, there's no going back. You have been warned.

The first link takes you to a SL Safari page regarding an email conversation with a specific furry on Second Life. What's most interesting is the lead-in:

We created the Second Life Safari because when the mainstream media covers Second Life they dance about madly and act as if an economically active virtual world is the greatest thing to happen to anyone ever. Publications like the New York Times ignore the rank, semen-stained underbelly of Second Life, perhaps because so much of it is unprintable.

In any case, they miss a lot of journalistic windfalls. They're can't talk about the truly juicy stuff that is going on in Second Life, which we love to report on!

But not everyone likes what we do. Take BabyWolfie, who didn't appreciate our visit to BabyTiger's den, which we chronicled in the last update.

Last week, BabyWolfie and I had a "Seriouse" chat about Second Life, "ISP Rights", and what it takes to slay a dragon. He's a darling little diaper wearing furry. The best thing about him, though, is that he's not just any old yiffing fucktard. He's a Second Life employee. Specifically, a "Live Instructor", who gets paid to teach newbies to script. They must be desperate if they're hiring someone with the identity--and writing comprehension--of a baby animal. Intrigued yet? Read on!


Not that I'm coming down against sexual freedom. If you want to pretend to be an anthropomorphic animal who wears diapers and shits in those diapers because you're pretending to be a baby anthropomorphic animal, and get your jollies by doing this with other like minded individuals in a rendered virtual environment, knock yourself out. I'd be a hypocrite if I said or believed otherwise. But SL Safari really has raised a good point, and in my Second Life experience, it rings true: if I had to guess, I'd say about 90-95% of that game is devoted to sex and empowering users in their sexual fetishes/deviancies/lack of social skills and sex lives. Rather than go out and dance at real night clubs, you can dance in fake nightclubs. Rather than hire a real prostitute (or find a real sexual partner), you can hire virtual prostitutes.

I'm unsure about that statistic, but what I am sure about is that with all this talk of user-created media and content, user-empowered experiences like Second Life, it might behoove new marketers to remember - before millions of flying cocks come at you during what's supposed to be a serious interview - that the freedom the Net affords caters to the childish, the socially inept, the sexual deviants in ways that the real world can't, and when you forget that, you're leaving yourself open for a lot of "grief" (pardon the pun.)

I don't mean to demean what myself and other new marketers do. My company, Edelman, has a Second Life office. CC Chapman's company, crayon, has an office there - I visited it today as a matter of fact, just to poke around and see what it was like. But for Christsakes, new marketers who ignore the lower end of the Net's bell curve are running an incredible risk for themselves and those they represent, be it in an agency relationship like I currently use, or in a direct-company relationship like I used to do at WizKids.

So it is with a grain of salt that I must take Time naming me Person of the Year. I'll still put it on my resume of course (credit to Seth for that joke), but I simply don't feel that new marketing has grown up to the point where it can say that it's anything more than a gimmick. And new marketers are partially responsible. We've sold it to our bosses, our clients, our colleagues as little more than a gimmick. We approach it with the mindset of old marketers, as something to exploit and to use and abuse as we would any other media outlet (see my post regarding the PSP ads online).

This seems kind of pessimistic. I want to stress that I really do view this optimistically: empowered consumers are the way of the future, even if I don't agree that we should be People of the Year. So next time, I'll talk a little more about my optimism regarding this space, and blogs specifically.

Sunday, December 17, 2006

On Viral Marketing, the PSP, and the FTC

There's been some interesting buzz lately about viral marketing, due in no small part to the efforts of a marketing company linked to Sony's PSP handheld. The basic recap is this: a website goes up that claims to be a blog started by an 11 year old who wants a PSP for Christmas (or maybe his friend wants one - it really doesn't matter.) The kids post in "kiddiehip" AOL-style speak, and they've made some kind of rap video that went up on YouTube (but has since been removed.)

A little Internet Detective work by fellow goons on Something Awful uncovers something rotten: the domain is registered to a marketing company called Zipatoni - not exactly the 11-year-old that the site claims to be owned by. This starts to get pickup on video game blogs, and it's pretty clear to everyone that the site is a fake. Oddly enough, the name "Zipatoni" is banned from the site's comments as a "curse word."

Well, Sony eventually owns up to their shenanigans - two days after the news about the site being a fake hits. In online marketing time, that's an eternity. When the fellows are Penny Arcade are using terms like "do irreparable damage to their brand", you know you've got a problem.

The problem, of course, is transparency. In a coincidence worthy of of Charles Dickens, the FTC ruled on the same day that the blog started getting notice that "WOMM" (Word of Mouth Marketing) needs to clearly state its source. For example, you can't make pseudo-kiddie blogs without stating clearly that you're a marketing firm representing Sony.

The accounts on which I work at my firm are very strict about transparency in word of mouth marketing; it's been a policy for as long as I've been there. At WizKids, although it was never a written policy, it was one I adhered to (hell, one I developed) for one simple reason: if you want someone to trust what you have to say about a product, then you better not give them any reason not to trust you.

The shift to online and WOM marketing means that the days of claiming something to be true and it isn't are over. Between Internet Detectives and the kinds of news cycles online communities generate, you simply cannot afford to be deceptive in your marketing practices. Studies are starting to show a shift in how customers make buying decisions about products: rather than advertising, traditional news stories, or even product reviews in magazines, they are turning to online communities to gauge reactions of trusted influencers to a product in which they are interested. In nonmarketingspeak, people are going online and reading - if not outright asking and talking about - the opinions of others online that they trust. If a company wants a chance in hell of being part of that influence, they need to be able to demonstrate that they aren't jerking customers around, which is what transparency accomplishes. There are also legal boundaries, of course, but beyond those reasons for transparency, trust in a customer base strikes me as a far better reason for a company to maintain transparency in its online communications.

I'm working on two separate accounts now where transparency is a daily need (incidentally, I'm not working on the Xbox account or any other product that could potentially compete with the PSP at all at the moment - just to maintain the spirit of disclosure.) If you're reading this as a new marketer, don't just pay lip service to transparency or make it a policy because it's legal. Make it a policy because you need to in order to establish trust with online influencers.

Also, this would be an excellent opportunity to give a nod to Managing the Grey, a new marking podcast that Seth introduced me to. If you're interested in new marketing, you need to subscribe to that podcast.