Showing posts with label casual games. Show all posts
Showing posts with label casual games. Show all posts

Wednesday, May 30, 2007

Option C: Give the Game Away, Get Money from Ads

Seth shot me this article yesterday from Wagner James Au at GigaOM regarding the financial success of Desktop Tower Defense. DTD was being passed around a few weeks ago, and while I tried it out and got fairly far, I didn't really even blog about it - even though it's one of the better Flash-based free games I've played.

The game itself is free, and very little was done in the way of promoting it - as the article explains. And yet, the creator is making four digits a month off the game alone. How? Click-throughs on advertising. The site got between 9 million and 20 million hits in April. There's been a lot of chatter lately about in-game advertising - when you play Crackdown, for example, there are billboards in the game advertising the latest Dodge cars (although you cannot actually drive and crash those cars in the game.) And of course the potential for in-game advertising to both set off the costs of development and make additional revenue.

But DTD took a different approach; the game is free and contained no ads, but the page on which it loaded offered a pretty standard Google ads module. It's certainly a different way to tap into the Long Tail than offering the game for a fee on Xbox Live or a similar service. I'm still unconvinced you could make a viable business model out of this - after all, there are sites that have been doing similar things for ages, like Yahoo games - but on a small scale like DTD, it's a great way for an indie developer to help finance his next project. As a Microstrategy, it's solid.

I'd love to see this experiment repeated, but possibly with more promotion efforts behind the game in the initial stages. It would be interesting to see if the results would be the same.

Monday, April 23, 2007

Lego Zombies Kinda

I don't have time to roll up my sleeves and get into this just yet, but Boxhead More Rooms looks like it could satisfy my craving to kill Lego-like zombies for a while.

Via Kotaku.

Saturday, April 14, 2007

Go Kill Yourself (Update 1)

In less than five minutes! Here's a spectacular example of online viral marketing: a game from Adult Swim where you try to kill yourself in five minutes using office supplies. And being kicked around. Or becoming a pinata. Or... well, I'll let you find out for yourself. Could potentially be not-work-safe. And requires Flash.

Jeff Grubb found this one.

Update: These guys get Internet marketing. Via Brandon, the low-bandwidth version of their site for the new movie.

Friday, March 09, 2007

Prepare to Waste Some Time

Seth sent me Desktop Tower Defense, a free, Flash game that's surprisingly addictive. And by "surprisingly addictive," I mean "oh shit, I just spent 45 minutes at work playing this awesome game."