Friday, May 28, 2010

Artificial Intelligence

A higher difficulty level in a strategy game should mean that I'm playing against a smarter opponent who makes strategically sound moves.

It should not mean that the rules of the game alter to favor my opponent, who is still playing as dumb as he was on the easy setting, but now with fuzzy math that means things end up in his favor more often than not.

How is this so hard to program?

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