Adventure Game Studio
I was very excited about today's release of XNA, the (free) utility that lets little garagehacks write games that can be played immediately on a PC and eventually on the Xbox 360. Of course, the game I want to write is an homage to the games I grew up with - the old Sierra and LucasArts games like King's Quest and Monkey Island. Someone on the XNA forums instead recommended Adventure Game Studio, an equally-free (but not Xbox 360 compatible) utility that will allow me to create my own adventure game. It also doesn't require knowledge of C# (which XNA does), and handles everything from scripting. Considering I aced PASCAL and C in high school, I should be able to figure out the scripts.
I'm going to give it a spin shortly after I publish this post.
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