Showing posts with label Jericho. Show all posts
Showing posts with label Jericho. Show all posts

Wednesday, November 26, 2008

Survivors Episode Two

On its second episode Survivors started to come into its own, whatever that might be. I am far more positive and optimistic towards the show than Quiet Earth's Survivors review and I'm holding out to see where they'll take it next. The acting isn't all that great, but neither is it terrible. Compared to a show like Jericho where they have 20 episodes to get into a story arc and develop the post-apocalyptic world, Survivors has all of six episodes and they seem to be using them well.

Character development started in earnest in this episode, with Al, Tom and Greg all going their own ways. Tom's turning out to have more depth than I expected, and although the secondary characters are essentially two-dimensional tropes that I can identify from a mile away they're still interesting.

Any post-apocalyptic story that begins before things go to hell needs to do a good job of portraying the steady breakdown of society (which they're doing) and the potential rebuilding (which they're hinting at.) The only thing is, it feels like they're doing it in lurches and bursts rather than as something gradual; there are some significant plot holes and the subplots are like tertiary brush strokes that bleed through the canvas and stick out more than they should.

I actually thought this was a better episode than the first, and it looks like there's going to be some meta-story going on behind the scenes as well, with the scientists locked in their holes. The interesting thing will be to see how the series goes when there are no more shops and warehouses to loot, when people like the guy with the shotgun end up doing more than driving around in a Land Rover, and how our plucky little group of civilization-loving survivors deals with those developments.

Next Tuesday, more action!

Monday, November 24, 2008

Survivors!

Not the show where people compete to stay on the island, but the BBC TV series Survivors about a band of people who survive a super-flu that wipes out 90% of the world's population in a matter of a couple of weeks. It's like The Stand without the good versus evil - at least, not yet.

Survivors is based on a series that ran on the BBC back in the 1970s, and has been updated for modern audiences. The first episode opened right as the 'flu crisis' was starting to destroy Europe. After a period of two weeks, the flu has wiped out the aforementioned 90% of the population (although it actually seems much higher than that, with London largely devoid of all life at all in some shots.) Infrastructure breaks down, power and water and cell phone service shut off, and people have to start thinking about living for themselves.

Spoilers may follow...

What I liked:

They didn't spend a lot of time on the apocalypse itself. The show was called Survivors, not End of the World, so that was nice.

They trotted out some pretty tired tropes (the Group Mom, the Quest for the Missing Family Member, the Jaded Scientist, the May-Be-Bad, May-Not-Be criminal, the Girl Whose Mind is Broken by Death, the Loner Survivalist) but managed to update them pretty well. The scene where the kid gets up from praying in the mosque and realizes everyone around him is dead was a memorable 'stay with you' scene.

Lots of strong women.

They're kicking off the survival part pretty fast, and it looks like that will be the focus of the series, at least in the short-term. Reminds me of early (great) and middle (greater) Jericho episodes.

The scene at the petrol (gas, for you American Puppeteers) station was unexpected and awesome. More like that, please. Pleasantly surprise me and I will continue to support you.

What I Didn't Necessarily Like:

It was a Very British Apocalypse. Which is to say, the bodies didn't decompose, there weren't very many of them and things were orderly. People literally died in queues waiting for medical assistance (this is even funnier to an American, I think.) But I expected London to be in flames by the end of it. I realize that part of that was budgetary limitations, but if you want a lesson on what would happen in a sudden apocalypse, watch the first 10 minutes of the remake of Dawn of the Dead: that's the new standard.

The tropes were a little, well, tropish. My wife and I took turns calling out what would happen next, and like the X-Files, we were right the vast majority of the time. A little less predictability would be nice.

Apparently the ratings weren't all that great, so here's hoping the show doesn't turn into another Jericho for me.

Thoughts:

The show is off to a very strong start, audience numbers notwithstanding, and the previews for the next episode look even stronger. I'll stick with the show and keep writing about it as it develops. Next episode airs 9pm on Tuesday (tomorrow) on the Beeb...

Tuesday, November 04, 2008

Jericho: And So It Ends

This weekend I bid an old friend goodbye. It was already departed; long departed, really. I was holding onto its memory as a little piece of hope and a way to preserve the effort that went into giving it a second lease on life.

I've blogged a whole lot about Jericho before here, including how much I enjoyed its excellent narrative, the fan effort to save the show for a second season after the first season's cliffhanger, and CBS' decision to actually renew the show for seven more episodes. I think it was pretty obvious at the time that those seven episodes were a bit of a 'Hail Mary' - a way to shut fans up, to stop the boxes of nuts arriving at CBS headquarters, and (thankfully) to give the narrative its much-needed closure.

In the meantime I've done a lot of things: moved to London, convinced other people to watch the show, even sat down at the same table as the executive at CBS who made the decision to renew the show (her name is Nancy T., and she's exceptionally cool) and discussed the nuts campaign with her. But what I never did until this weekend was watch the rest of the second season. I saw the first three episodes, then I stopped.

Why? The episodes move really fast, and almost all of them are cliffhangers themselves. I loved the show. Why wouldn't I watch?

Because I didn't want it to be over.

I enjoy the journey as much as I enjoy the destination, and with Jericho it was easier to leave it sitting on my table than to watch the last three hours of the show and complete it. I vaguely knew what would happen by reading summaries on the Internet, but it was still an unreal abstraction.

This weekend though I thought I'd go ahead and bid Jericho goodbye.

I'm glad I did. The last seven episodes form a hell of a good story arc. The show takes a decidedly different turn, heading into 24 territory for a little while. I wanted more of the small-town stuff that made the first season so great, and that drew me into the show in the first place, but I really liked where they took the show as far as the connections they drew between the plot and historical contexts. (I won't spoil it for you, it was a pretty nifty reveal.) It was a satisfying ending, and although I wanted the show to continue I was content with the story as it was.

I actually felt very similar to how I felt when another cultish favorite show of mine ended, Carnivale. The story could be further developed - but it didn't need to be. The characters can live on in imagination, or you can simply take their story as a start-to-finish plot, like a nice book you come back to read from time to time.

Reckon I'll be doing just that in a little while.

Thanks for all the awesomeness, Jericho. You will be missed, gone but not forgotten.

Sunday, January 20, 2008

100 Reasons

Offered without comment: 100 Reasons to Watch Jericho

Sunday, December 30, 2007

Kicking Ass For The Lord

I read this afternoon (via SA) that Pope Benedict is now recruiting "exorcist squads" to "wage war on Satan." Satanism has become such a problem that this calls for squads of priests who can perform exorcisms (in the Catholic faith, as the article correctly states, very few actually know how to do it - remember The Exorcist?) In fact:

    Each bishop is to be told to have in his diocese a number of priests trained to fight demonic possession.
"Extreme Godlessness" is on the rise, and who's to blame but one old scapegoat and a new one:
    The Vatican is particularly concerned that young people are being exposed to the influence of Satanic sects through rock music and the Internet.
Well it's true that the Internet enables people to more closely connect with fringe groups, but rock and roll? What is this, 1967? And aren't there far worse things on the Internet than Satanists - like, I dunno, racist or political hate groups? Al Qaeda? Ron Paul supporters? Yeah, I went there.

Apparently there's good cause for this though. According to the Vatican rep quoted in the article, "We are being bombarded by requests for exorcisms." Apparently demand is outstripping supply and it's time to form some task forces.

Don't get me wrong - I like this. A lot. I don't discuss religion much, but I tend to approach faith - and Christianity in particular - with a very Liberation Theology approach - God helps those who help themselves. This is pure religious action, and I like it.

But I like the idea of some sort of League of Extraordinary Gentlemen coming forth from some secret Vatican base to fight Satanic possession even more. Can you imagine how badass that would be, to have a squad of specially trained exorcists and investigative experts traveling around the globe to fight the paranormal? I realize it's been done before but allow me to present my "dream team" exorcism squad:

Jacob Fuller (Harvey Keitel in From Dusk Till Dawn)

Why: He's a self-described "mean motherfucking man of God." He's a man of the cloth who lost his faith and rediscovered it, and there's no stronger faith than the one that has been tempered by the fires of doubt. Plus, he's smart enough to bless holy water and put it in Super Soakers to fight vampires, make crosses out of baseball bats and shotguns, and carve crosses onto blessed bullets. The guy really knows his shit.

Why not: Well, he's not technically a priest. But that brings us to:

Father McGruder (Stuart Devenie in Dead/Alive)

Father McGruder plays a very small role in Dead/Alive but it is probably the most memorable role. He's a priest. He kicks ass for the lord. He takes out an entire group of zombies with martial arts. So not only can he perform the exorcism, he can help the party - err, exorcism squad - if things get out of hand.

Why:Here's a video of him in action:


Agent Dana Scully, FBI

Scully should need no introduction, but I offer one anyway. She's the ultimate skeptic although a woman of faith herself, not one to easily fall for trickery. Most investigated exorcisms turn out to be false anyway and someone with a firm grasp of the scientific method and criminal investigative techniques is imperative to the success of the team. Plus she's dead-on-balls accurate with that hand cannon of hers, so any corporeal threats will think twice before fucking with her.

Why: Scientific skills, criminology background, knowledge of medicine, crack shot.

Why not: Has been known to hesitate under pressure. Her whereabouts are currently unknown.

Frederich Nietzsche

Every party - err, squad - needs a lighthearted prankster to lighten their spirits and nothing says lighthearted like old Freddy N. A fun-loving recluse who once joshed that "Christianity is the religion of pity," Nietzsche adds just the right mix of existential honesty, questioning of faith and syphilitic insanity to the group. He may not be able to help with the investigations, but he'll certainly be around to force people to consider what the events mean.

Why: A fun-loving wacky fellow. Who wouldn't want Nietzsche on their side?

Why not: Before he passed away he signed his letters "Dionysus" and exhibited other signs of syphilis. While a hoot to have around, he may be a detriment to actual investigative work.

Jake Green (Skeet Ulrich from Jericho)

Young and inexperienced although more worldly than many others his age, Jake Green offers a pragmatic if youthful angle for the squad. He is the current de facto leader of Jericho (Season 2 starts February 12 on CBS!) and has served in military organizations both government and civilian in war zones. He's good with a gun, full of practical advice and can get things done when necessary without compromising his morals. He's also more attractive than the other squad members (except for Scully) increasing the Exorcism's Squad ratings among the crucial 12-49 year old female audience bracket.

Why: Guns, looks, practical knowledge.

Why not: Not especially spiritual, but has a strong moral compass.

There you go - my dream Exorcism Squad. Agree? Disagree? Think I'm full of shit? Think the Pope looks like Emperor Palpatine? Comment below.

Friday, August 03, 2007

Jericho Seyz "Thanks!"

I wish I could have been at Comic Con this year. Some of my friends were, and I even mentioned those friends should check out the Jericho panel. I doubt those friends did, but CBS was kind enough to release the "thank you" reel from that panel (NUTS!) on YouTube. I know that's two Comic Con-related, YouTube posts in a row, but who cares. Contains raw footage of Season 2 with spoilers. NUTS!


Via the SA forums.

Thursday, July 26, 2007

Fallout: Can't We All Just Get Along? Also, a Gift to Fallout Fans [UPDATE 1]

If you take a look at my gamertag on the right nav, you'll note that my picture is now the famous Vault Boy from the Fallout series.

It's safe to say I like Fallout. A lot. Enough that, back in college, I wrote and subsequently managed a pencil-and-paper version of Fallout (and doing so earned me my only entry in a Wiki that I'm aware of.) I didn't start with Fallout; its predecessor, Wasteland, was one of my favorite computer games growing up. The post-apocalyptic setting, the open environment, the different quests, the involving storyline - the game really was the first of its kind. It was the first C-RPG I actually completed, playing through all the way to the end. I participated in (and moderated) discussions about Wasteland on Prodigy back in 1990 and 1991, where Brian Fargo was an active and transparent member of the community.

My first real "short story" was post-apocalyptic, as was my first novel. I have an entire bookshelf devoted to PA fiction, and studied it in college for honors credit. Working on the Fallout PnP game was my first real introduction to game writing, and to the power of what a community could accomplish together. It's safe to say that my involvement with Wasteland and eventually Fallout had an extremely profound impact on my life.

I even signed up for the now-canceled Fallout d20 project from Glutton Creeper Games. I did my part, the check cleared, and that was that. Some projects just weren't meant to be.

So when the first Fallout RPG (sorry, I don't count Tactics) in nine years is announced - that would be Fallout 3 - I got interested. And excited. And even more interested when it wasn't Interplay or Black Isle behind it, but Bethesda, who I knew best for Oblivion and the original Terminator FPS.

They started teasing it at E3 last year, and this year we got a teaser trailer with Ron Perlman's voice and a look at a nuked-out Washington, D.C. and a member of the Brotherhood of Steel strutting around. And then the magazine previews began, and the fans starting going nuts.

Not Jericho nuts, this was more of a frenzy of "what the fuck?"

Fallout fans (and I consider myself a member of this group) are some of the most passionate, driven and vocal online communities. They never hesitated to let me know what was wrong with the Fallout PnP game, and their input helped make it better. But one middling (Tactics) and one awful (Brotherhood of Steel) game later, and they aren't really a trusting lot. I signed on to Duck and Cover (one of the two major Fallout communities, No Mutants Allowed being the other) in the early days of the Fallout d20 game to tell them to "wait and see" before calling the game bad.

I've been following the Fallout 3 discussion on fallout 3: a post-nuclear blog, which is doing an excellent job of capturing the various interviews and nuggets of information around the web and allowing fans to respond. One of the two reasons I'm writing this post is to suggest once more to my fellow fans that we need to take the same "wait and see" approach to Fallout 3. I've read some pretty terrible things online from the community - intentionally making a mod like "Hot Coffee" in an attempt to get the game banned being one of the more egregious - but we seriously need to wait and see.

Which isn't to villanize the community at all - their voice needs to be heard. But it's better heard if delivered calmly. I offer as evidence the Jericho community's reaction to their show being canceled. They didn't cry "CBS is raping the franchise!" They organized, presented their point of view (NUTS!), and got the network to reverse their decision. Most importantly, they were positive in their approach and the appropriate people responded to that.

I share many of the communities' concerns about the game. It's set in the East - awesome. Did it have to be the Brotherhood of Steel and super-mutants? Nuke-tossing grenade launcher? Ugh. My biggest complaint (and one that probably won't be changed) is the lack of turn-based combat, or even something turn-like (see: Tactics.)

First-person point of view, I don't care about. Some of the other things sound downright awesome. The idea of integrating character creation into the story of your character's early life is fucking awesome. And the graphics, if they can pull off half of what we've seen in early screenshots, are going to rock my socks.

But I've been fooled by early looks at video games before. It's more than a year before the game comes out, so again, I'm going to go back to "wait and see." I suspect we've seen only a fraction of what Fallout 3 is going to be, and I have a feeling that it's not too late for them to make some changes if necessary (like, say, the look of the super-mutants.) To put it more bluntly: some of the fans need to chill out. If it comes time, organize and be positive about it. Use what happened with Jericho as an example of how to get something done with an online community And for fuck's sake, stop using the term "rape" to describe what Bethesda or anyone else is doing to Fallout. The number of times that term is thrown around would make one wonder what kinds of Freudian things are going through our (the communities') subconscious.

The thing is, I've been through this before. Fallout was "inspired by" Wasteland. But it was a different game, and a lot of the things that the community is saying about Fallout 3 (some deserved, some not in my opinion) were things I was thinking about Fallout when it came out. When I held the box in my hand and read it, my first thought was: "this isn't goddamned Wasteland. How could they even put that on the box?"

And it wasn't Wasteland. It was something new, with its own awesomeness and its own problems. Oh, were there problems. The grinding parts of Fallout 1, facing rats and ants. Woe to you, player, if you created a character other than a brawler your first time through, and even then you could count on reloading once or twice. Or Fallout 2, rushed out the door so quickly it was (and still is) almost unplayable without a massive patch. But I adapted, and love Fallout for what it is, flaws and all. Will Fallout 3 be the same? I'll wait and see.

At any rate, here's the real point of this post. I've been toying on and off with the idea of an RPG that's user-created and user-edited. Kind of like Wikipedia, but for a game system. What could the community come up with for a PnP if turned loose on a system and a setting, with the same degree of responsibility and the ability to edit in Wikipedia?

So, fellow Fallout fans, I contacted my friend Ausir who runs the Vault. Although I've toyed with the idea of working on a new version of the Fallout PnP, unless it was a paying gig I couldn't justify the time. Mercenary I know, but them's the shakes these days. So I turned over all my PnP materials to Ausir to convert to a Wiki, and the result is this: the Fallout PnP game Wiki, completely open-source and available to the fans to edit, take apart, restructure, correct, and change as they see fit. It's not complete yet, and Ausir has some materials I don't have, but I encourage everyone to check it out.

Additionally, as I have been asked for these on several occasions, I zipped up the last version of the document I worked on along with all other Fallout PnP-related items I could find and uploaded them to my website. Get that file here. Ausir promises me that a larger, updated .zip with more materials will be available on the Wiki soon, at which point I'll either mirror that file or simply take mine down (but I'll update when I do.)

The resources in this .zip:

  • Fallout PnP "Unlimited" (a never-released, partially completed revision) .doc format
  • Psionics rules, .doc format
  • Great Wastes sourcebook, .doc format
  • The Enclave 2.0 sourcebook, .PDF format
  • Tribes sourcebook, .PDF format
  • Waterworld total conversion, .txt format
Have at it, guys. Do me, and us, proud.

Update: I talked with Ausir a little bit about Fallout 3, and he mentioned that a lot of people online would be OK with it being called Fallout X, where "X" is something other than "3." Kind of like how Heroes of Might and Magic isn't Might and Magic 10, because it's slightly different than Might and Magic. And kind of how Fallout: Tactics wasn't Fallout 3 because it's a different kind of game.

I'm not 100% convinced such a move would be the right thing to do (after all, technology has changed a bit between Might and Magic 1 and Might and Magic 8), but it's one worth considering.

I'll update with the new .zip file later.

Sunday, July 22, 2007

It is Your Patriotic Duty to Buy This DVD Set

That's right, Puppeteers - if you don't buy this DVD, you're not an American. In fact, you're probably a freedom-hating commie fascist terrorist.


It's Jericho: Season One! I'm sure you've been watching on CBS Friday nights at 9 pm (8 central), but you'll definitely want this DVD set - loaded with extras, and ready for viewing at any time.

In fact, if you have friends who aren't into Jericho yet, grab a copy for them too!

Fair warning: some of my friends who read this blog aren't into Jericho yet, and will probably be receiving this set as a gift from me.

The first hit is always free! Free, like the opposite of communist fascist terrorism! Free like Jericho!

And here, for your viewing pleasure, a fan-made video celebrating Jericho's return:

Friday, July 06, 2007

Jericho's On Tonight!


I get a lot of emails from people asking "Jason, when can I watch Jericho?" The answer is of course - right now! You can see it on CBS' website, download it from iTunes and Xbox Live Marketplace, and as of tonight you can watch it in its native habitat - your television!

Jericho reruns start tonight, and CBS did something pretty smart. They're running the first episode, then a recap of some of the early season, and picking up about midseason when the show started getting really good. So set your DVRs, tune in your TVs, and get ready for some awesome post-apocalyptic action-drama!

Nuts!

Thursday, June 21, 2007

Jericho Returns!

Jericho fans with more skills than myself have been crafting promotional spots for the re-run of the first season starting July 6. Here's an awesome one:

Tune in. You won't be disappointed. (Spotted on SA)

Wednesday, June 06, 2007

Jericho: SAVED

This is astounding.

Like many TV viewers with an Internet connection, I enjoy discussing my favorite shows online. I've subscribed to the Jericho thread (spoilers in first post) on Something Awful for a while now - which became a call to action after the show was canceled shortly after the season finale.

The show was supposedly canceled for poor ratings (even though CBS put it up against American Idol - a show more popular than the fucking Superbowl). But the story doesn't just begin and end with the canceling of a show.

CBS did some very intelligent things with Jericho. They offered users their own message board and wiki, right on the CBS site. Good, because it drives traffic to CBS' site (as opposed to an offsite forum like Something Awful), and good because it gives fans a place to rally. Jericho was a story arc show much like recent, successful dramas on network (Heroes) and cable (Deadwood, The Sopranos), which is to say that each episode built on the last. It also meant there was a fair amount of fans trying to figure out mysteries, whether it was the morse code message at the beginning of each episode to the mastermind behind the nuclear attacks in the show.

In short, it was a brilliant stoke of community development online.

So what happens when you've given people the tools to come together as a community around a show they care about, and then suddenly announce that show is canceled?

Fans get upset. They mobilize.

It's happened before, of course. Firefly fans managed to get Serenity made (which still ended up flopping), but CBS was firm: the show was done for and there was nothing that could be done.

Or could there? One guy, who owns a nut company in New Jersey, decided a tie-in to the "nuts!" phrase from the final episode would make an excellent rally point. So he designed a nuts campaign to save Jericho - where he would deliver nuts to CBS headquarters as a statement of support (the nuts would then be donated to charity, and proceeds from sales would go to helping rebuild the town of Greensboro, Kansas, recently devastated by a tornado - Jericho is located in Kansas.) How many nuts have been delivered to date? Almost 20 tons. The YouTube videos of the deliveries are pretty awesome. The campaign became an Internet phenomenon as well, making sites like Metafilter.

The show's actors and producers were surprised by the outpouring of support. So too was CBS; they wanted to find a way to resolve the storyline. Maybe a two-hour movie? Nothing doing. The show's writers refused.

And today, on the LA Times' TV blog, comes this post: Resurrection: The fans save Jericho. The most interesting part is producer Carol Barbee's comments about the inaccuracies of ratings and the shifting face of entertainment:

I really think that what has been learned here is that networks are going to have to look at numbers and who is watching their show and who is downloading their show in a different way from here on out. I think they have to understand that the Nielsens are not telling the story anymore and that the 18-49 demographic they're all so keen on is online and that's how increasingly they are getting their news and entertainment.


That's quite appropriate - since I myself watched the first 10 episodes on my Xbox 360, downloading them from the video marketplace.

It was the Internet that united fans of the show, and it was the online communities created around it that led to the passion, investment, the tools for communicating and mobilization, and the dedication not to give up that saved Jericho.

Whether a company is utilizing the online community to promote their brand or product, a group of dedicated citizens is using it to enact positive political change, or an as-yet undreamed-of use that is still years away - Jericho's being saved is a great example of the wonderful things that a dedicated community can enact when given the tools. Frankly, it makes me proud to be in the line of work I'm in.

Wednesday, May 09, 2007

TV Alert

Tomorrow is the Jericho season finale, and CBS will be announcing whether the show will be renewed for a second season next week.

If you watch it, I'll be your friend!

Wednesday, January 17, 2007

Jericho

So I'm experimenting with TV by the episode. I grabbed the first episode of Jericho before I left for Macworld to watch on the plan, and have been grabbing the others off Xbox Live Marketplace since then. I'm digging the show quite a bit; it reminds me a lot of Alas, Babylon.

Between this, BSG, Heroes, Rome... narrative television is back.