Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Thursday, August 21, 2008

John McCain Scores a Critical Hit

How could I not blog about this?

Late Monday, John McCain aide Michael Goldfarb blogs negatively about Obama supporters, saying "[i]t may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman's memory of war from the comfort of mom's basement." Cue nerd rage as the (fairly liberal) D&D community screams 'no we're not! This is the same bullshit we've dealt with since high school when the Young Republicans made fun of us there!' (Full disclosure: many of my D&D playing friends in high school were, in fact, Republicans.) Much moaning, wailing and gnashing of teeth as real issues were ignored and one aide's flippant and Rove-esque logical fallacy takes center stage in the blogosphere.

Goldfarb later apologies (albeit on a third-party site.) He says:

    If my comments caused any harm or hurt to the hard working Americans who play Dungeons & Dragons, I apologize. This campaign is committed to increasing the strength, constitution, dexterity, intelligence, wisdom, and charisma scores of every American.
And in so doing, rolled a natural 20 for John McCain among the D&D crowd.

My mind was made up long ago, and nothing sort of Obama crawling out of his skin and claiming to be the Prince of Darkness himself would make me consider voting for a Republican. And as Seth slyly pointed out in his Google Reader notes: this is so irrelevant to actual issues facing Americans that it's almost a joke that it became a concern in the first place.

That being said, it's a hell of a case of knowing your audience and apologizing to them in their own language, and putting a human face on something that people tend to dehumanize. So credit where credit is due.

Note: never thought I'd use the 'Dungeons and Dragons' and '2008 Election' tags for the same post...

Tuesday, March 04, 2008

Thank You Gary Gygax

On my way out of work today I noticed a couple of emails and some rumblings on Twitter and online that Gary Gygax, co-creator of Dungeons and Dragons, passed away. It was soon confirmed and has since hit CNN. I'm still a little shocked, and I almost cried a bit on the way home.

I met him once for only a few seconds but he seemed like a very nice guy, genuine and fun. I won't pretend that I knew him because I didn't - I've heard the stories and have very little to form my own opinion of him aside from a handshake and a few seconds of dialogue - but what he did for me personally is immeasurable.

When I was young I struggled with acceptance for many reasons, not the least of which was a tendency to be more concerned about creative things like looking out the window and imagining stories and dreams than being worried about baseball mitts and football cleats. In my small town, there weren't a lot of kids like me. There was a guy who lived down the street named Nick and we were cut from the same cloth; we read Lone Wolf and played Starflight and Bard's Tale and King's Quest. And we played D&D.

I bought the now-infamous first-ed books used for $5 each. I still have them somewhere too, with the green electrical tape binding the DMG together just as it was when I purchased it when I was 12 years old. And in those books we found a world apart, one that we could create on our own and populate with creatures and things and characters of our choosing. The world that Gary helped make possible.

There have been writers who have been far more influential in my life, some of whom I've had the great pleasure to get to know well and call my friends. But Gary's efforts helped start it all. He helped make it OK to have an imagination and not get beaten up because you'd rather imagine yourself as a ranger slaying drow than catching a touchdown pass.

He left the world a better place for many people who otherwise might not have been OK with who they are.

So: thank you Gary. From the bottom of my heart.

Friday, July 13, 2007

From a Fellow Allit

Fellow Alliterate (and really nice guy) Wolfgang Baur has taken his Open Design / patronage experiment to the next level with Kobold Quarterly, a journal devoted to Open Design and D&D. I haven't ponied up for my subscription yet, but interested parties should definitely check it out. Wolf's Open Design project is a fascinating - and by all accounts, successful - experiment, so it's great to see the next chapter in that particular story.

Which reminds me: Open Design was nominated for an ENnie Award, a really big deal in the gaming world. Voting is done by the public and starts July 16. Maybe you should give non-Corporate, people-driven game writing a nod this year.